All hype
I give it a 2 because they actually drew art for the world, and it doesnt crash constantly.
I kept waiting for the good part to begin, but it never did. It starts off looking like an adventure game, but with irritating controls, and scripting that feels more like Sleep is Death than a premade game. For the first few sessions, theres not much point, and no challenge - its mostly about persistently tapping things in every possible order until it works so you can advance. Later, a slow, boring, drawn out boss battle with a triangle happens. It takes forever just to begin. Its pretty much learn by dying, it has god knows how many phases, and if you cant beat it with full HP the first few times, then your only option becomes beating it with 1hp. Brilliant. Explain nothing, then make a difficulty curve that instantly goes from 0 to so high you cant tell where it stops, and if that turns out to be too hard, make it impossible. To add insult to injury, it camps directly in front of a healing item - if youve figured out its a healing item, that is. You cant get it though - its just to remind you youre fighting a completely abstract superboss with 1hp. At that point, you may as well uninstall.
It tries to be clever by putting no effort into the characters lines, but falls flat. Its not hip or ironic to make something badly on purpose.
Basically, I bitterly regret having spent actual money on this. Art games can be WONDERFUL, but they can also be the opposite. This feels more like an attempt to troll indie game fans and see what theyll put up with.
DojoMojoMofo about
Superbrothers: S&S EP Micro, v1.01